Nicolas Ferrand (viag) has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal canada.
He has contributed to the development of several AAA released games:
Splinter cell 2, Ghost recon 2 for Ubisoft paris ; Then he moved to Canada to work on Splinter cell 3, Prince of persia 3, Splinter Cell 4, Assassins creed, Far cry 2, Avatar (game from the movie) , Assassins 2 and Thief 4.
Now hes working as a freelance Senior concept artist : Movies or video games.
Open to challenging jobs , with a level artist 3d experience , he can do the link between the production and the concept design.

Experience

SONY ( oct 2011)
Senior concept artist on Singularity
Dir : Roland Emmerich 

EIDOS MONTREAL/Square Enix (Sept 2008 – oct 2011)
Senior concept artist on Thief 4.

UBISOFT Montreal (Sept 2004 – sept 2008)
Concept artist on Splinter cell chaos theory, Prince of persia 3, Assassins, Splinter cell double agent, Far cry 2, Avatar the game, Assassins 2.

• NAD CENTER
TEACHER – Instructor - Introduction to concept art

• Ubisoft paris (Sept 2003 – august 2004)
Level artist 3D on Splinter cell pandora tomorrow - Ghost recon 2

• Babylon software ( Nov 2001 – July 2003)
Level artist 3D on Rpm tuning

• Various Games and post production companies (Sept 1999 – Oct 2001)
3D artist , rotoscopy , Lypsinc , Level art.
Cryo , Nadeo , Duran , Montparnasse multimédia.


• Education
École supérieure des arts et industries graphiques (Estienne) 1998 – 1999
3D and multimedia Class
ENSAAMA 1995 – 1997
Design ceramic

• Publishing

Leewiart environment artbook
Steambot exodyssey artbook - Design studio press
D’artist concept art - Ballistic publishing
Editions seuil
Fantasy art magazine
Machineflesh Cgtalk challenge - Ballistic publishing

Clients : EIDOS/SQUARE ENIX , UBISOFT , Wizkids games, Paizo publishing, Editions Seuil, Punchers impact.

  • Resume  also on                                                    

        

  • More infos and speed paintings on my blog